codigo0/node_modules/highlight.js/es/languages/rib.js
planetazuzu 5d7a6500fe refactor: Fase 1 - Clean Architecture, refactorización modular y eliminación de duplicidades
-  Ticket 1.1: Estructura Clean Architecture en backend
-  Ticket 1.2: Schemas Zod compartidos
-  Ticket 1.3: Refactorización drugs.ts (1362 → 8 archivos modulares)
-  Ticket 1.4: Refactorización procedures.ts (3583 → 6 archivos modulares)
-  Ticket 1.5: Eliminación de duplicidades (~50 líneas)

Cambios principales:
- Creada estructura Clean Architecture en backend/src/
- Schemas Zod compartidos en backend/src/shared/schemas/
- Refactorización modular de drugs y procedures
- Utilidades genéricas en src/utils/ (filter, validation)
- Eliminados scripts obsoletos y documentación antigua
- Corregidos errores: QueryClient, import test-error-handling
- Build verificado y funcionando correctamente
2026-01-25 21:09:47 +01:00

38 lines
1.7 KiB
JavaScript

/*
Language: RenderMan RIB
Author: Konstantin Evdokimenko <qewerty@gmail.com>
Contributors: Shuen-Huei Guan <drake.guan@gmail.com>
Website: https://renderman.pixar.com/resources/RenderMan_20/ribBinding.html
Category: graphics
*/
function rib(hljs) {
return {
name: 'RenderMan RIB',
keywords:
'ArchiveRecord AreaLightSource Atmosphere Attribute AttributeBegin AttributeEnd Basis '
+ 'Begin Blobby Bound Clipping ClippingPlane Color ColorSamples ConcatTransform Cone '
+ 'CoordinateSystem CoordSysTransform CropWindow Curves Cylinder DepthOfField Detail '
+ 'DetailRange Disk Displacement Display End ErrorHandler Exposure Exterior Format '
+ 'FrameAspectRatio FrameBegin FrameEnd GeneralPolygon GeometricApproximation Geometry '
+ 'Hider Hyperboloid Identity Illuminate Imager Interior LightSource '
+ 'MakeCubeFaceEnvironment MakeLatLongEnvironment MakeShadow MakeTexture Matte '
+ 'MotionBegin MotionEnd NuPatch ObjectBegin ObjectEnd ObjectInstance Opacity Option '
+ 'Orientation Paraboloid Patch PatchMesh Perspective PixelFilter PixelSamples '
+ 'PixelVariance Points PointsGeneralPolygons PointsPolygons Polygon Procedural Projection '
+ 'Quantize ReadArchive RelativeDetail ReverseOrientation Rotate Scale ScreenWindow '
+ 'ShadingInterpolation ShadingRate Shutter Sides Skew SolidBegin SolidEnd Sphere '
+ 'SubdivisionMesh Surface TextureCoordinates Torus Transform TransformBegin TransformEnd '
+ 'TransformPoints Translate TrimCurve WorldBegin WorldEnd',
illegal: '</',
contains: [
hljs.HASH_COMMENT_MODE,
hljs.C_NUMBER_MODE,
hljs.APOS_STRING_MODE,
hljs.QUOTE_STRING_MODE
]
};
}
export { rib as default };