codigo0/backend/node_modules/foreground-child/dist/esm/watchdog.js
planetazuzu 5d7a6500fe refactor: Fase 1 - Clean Architecture, refactorización modular y eliminación de duplicidades
-  Ticket 1.1: Estructura Clean Architecture en backend
-  Ticket 1.2: Schemas Zod compartidos
-  Ticket 1.3: Refactorización drugs.ts (1362 → 8 archivos modulares)
-  Ticket 1.4: Refactorización procedures.ts (3583 → 6 archivos modulares)
-  Ticket 1.5: Eliminación de duplicidades (~50 líneas)

Cambios principales:
- Creada estructura Clean Architecture en backend/src/
- Schemas Zod compartidos en backend/src/shared/schemas/
- Refactorización modular de drugs y procedures
- Utilidades genéricas en src/utils/ (filter, validation)
- Eliminados scripts obsoletos y documentación antigua
- Corregidos errores: QueryClient, import test-error-handling
- Build verificado y funcionando correctamente
2026-01-25 21:09:47 +01:00

46 lines
1.4 KiB
JavaScript

// this spawns a child process that listens for SIGHUP when the
// parent process exits, and after 200ms, sends a SIGKILL to the
// child, in case it did not terminate.
import { spawn } from 'child_process';
const watchdogCode = String.raw `
const pid = parseInt(process.argv[1], 10)
process.title = 'node (foreground-child watchdog pid=' + pid + ')'
if (!isNaN(pid)) {
let barked = false
// keepalive
const interval = setInterval(() => {}, 60000)
const bark = () => {
clearInterval(interval)
if (barked) return
barked = true
process.removeListener('SIGHUP', bark)
setTimeout(() => {
try {
process.kill(pid, 'SIGKILL')
setTimeout(() => process.exit(), 200)
} catch (_) {}
}, 500)
})
process.on('SIGHUP', bark)
}
`;
/**
* Pass in a ChildProcess, and this will spawn a watchdog process that
* will make sure it exits if the parent does, thus preventing any
* dangling detached zombie processes.
*
* If the child ends before the parent, then the watchdog will terminate.
*/
export const watchdog = (child) => {
let dogExited = false;
const dog = spawn(process.execPath, ['-e', watchdogCode, String(child.pid)], {
stdio: 'ignore',
});
dog.on('exit', () => (dogExited = true));
child.on('exit', () => {
if (!dogExited)
dog.kill('SIGKILL');
});
return dog;
};
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