codigo0/node_modules/happy-dom/lib/event/events/KeyboardEvent.d.ts
planetazuzu 5d7a6500fe refactor: Fase 1 - Clean Architecture, refactorización modular y eliminación de duplicidades
-  Ticket 1.1: Estructura Clean Architecture en backend
-  Ticket 1.2: Schemas Zod compartidos
-  Ticket 1.3: Refactorización drugs.ts (1362 → 8 archivos modulares)
-  Ticket 1.4: Refactorización procedures.ts (3583 → 6 archivos modulares)
-  Ticket 1.5: Eliminación de duplicidades (~50 líneas)

Cambios principales:
- Creada estructura Clean Architecture en backend/src/
- Schemas Zod compartidos en backend/src/shared/schemas/
- Refactorización modular de drugs y procedures
- Utilidades genéricas en src/utils/ (filter, validation)
- Eliminados scripts obsoletos y documentación antigua
- Corregidos errores: QueryClient, import test-error-handling
- Build verificado y funcionando correctamente
2026-01-25 21:09:47 +01:00

39 lines
1.1 KiB
TypeScript

import UIEvent from '../UIEvent.js';
import IKeyboardEventInit from './IKeyboardEventInit.js';
/**
*
*/
export default class KeyboardEvent extends UIEvent {
static DOM_KEY_LOCATION_STANDARD: number;
static DOM_KEY_LOCATION_LEFT: number;
static DOM_KEY_LOCATION_RIGHT: number;
static DOM_KEY_LOCATION_NUMPAD: number;
readonly altKey: boolean;
readonly code: string;
readonly ctrlKey: boolean;
readonly isComposing: boolean;
readonly key: string;
readonly location: number;
readonly metaKey: boolean;
readonly repeat: boolean;
readonly shiftKey: boolean;
/**
* @deprecated
*/
readonly keyCode: number;
/**
* Constructor.
*
* @param type Event type.
* @param [eventInit] Event init.
*/
constructor(type: string, eventInit?: IKeyboardEventInit | null);
/**
* Returns the state of a modifier key.
*
* @param key A modifier key value.
* @returns True if it's pressed, false otherwise.
*/
getModifierState(key: string): boolean;
}
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